I worked for a budget PC games developer many years back. All the usual brand development work you’d expect, from web to print; logotype creation to compliments slips. Along with unifying brand visuals across company documents, I was tasked with creating artwork for a large line of budget PC game titles, to be sold in high street budget retailers. The catalogue was enormous. These works were done on a stringent time budget – I was knocking out five of these every day. The quality of this artwork, in the budget PC space, helped to sell thousands of these products into brick-and-mortar retail.